I tried reflection_type 0 this time, reflection_max is reduced to get a
result more similar to the old one, with 1.0 the water in the distance has
a quite too strong sky-like color IMO.
For the stones i now tried a granite pigment function, the scaling of the
stones got changed by this so the gaps are slightly larger now. Also note
that i reused old photon data form the different geometry so the lighting
probably is quite wrong.
render time was about 65-70 hours, but megapov crashed just some lines
before the end so this is unfinished.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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